

All Monsters within the Icy Hills Combat Area, and Frozen Cove Dungeon now have a Special Attack, introducing the brand new Frostburn ailment.All Monsters within the Spider Forest Dungeon now have a Special Attack which introduces the brand new Poison mechanic.It’s all well and good to address the Food itself, but we also took the opportunity to address food usage within Combat which will also provide some interesting new mechanics throughout the Combat Areas: This means on average they will take longer to catch. The minimum base interval in Fishing for all Cookable Fish has been increased.The base sale price for above-mentioned Fish has been increased to accommodate for the increased intervals.The base interval for Cooking Carps, Sharks, Cave Fish, Manta Rays and Whales has been increased.Healing value for all Farming products has been nerfed quite a lot, in favour of using these products in Cooked Products.Here are the main points for the rebalance (Details below in changelog).: This rework gave us the opportunity to look at the whole picture in terms of Food and how it is used throughout the game and come to a solution to balance this to our expectations of the game. You cannot Passively Cook until you are Actively Cooking something.Īlong with all the new content added within this rework, we need to address another part of the update. In the event you stop Actively Cooking something, all items you are Passively Cooking will also stop.
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The Offline Progress notification will tell you what has been stored in the stockpile. Passive Cooking does work Offline, and your Passively Cooked Food will be stored in your Stockpile.Passive Cooks do not count as an “action”, therefore they cannot roll for Pets, Mastery Tokens, or other Global Rare Items.It takes 5 times as long to Passively Cook a Product than it does to Actively Cook (subject to balance during Test).This is solely a Food production mechanic.

No Skill XP, Mastery XP, Mastery Pool XP or Bonuses are provided to Passively Cooked Food.Passive Cooking comes with some very important mechanics that you need to be aware of: The game will not let you Passively Cook anything if the item sitting in the Stockpile is different from the one your are attempting to produce. There is one Stockpile for each Cooking Utility, and this Stockpile can only house one type of Food until it is collected by you. Passively Cooked Food is added to something called a “Stockpile”.

Any Cooking utility that is not being used can perform Passive Cooking as long as you are Actively Cooking something on a different Cooking Utility.įor example: You can be Actively Cooking Fish and can start Passively Cooking Food on the Furnace and Pot at the same time.
